Esports in Schools: From Gaming to Global Learning
For decades, video gaming has carried a reputation of being a distraction—something to be managed, rather than embraced. Parents and…
For decades, video gaming has carried a reputation of being a distraction—something to be managed, rather than embraced. Parents and…
Exploring the booming higher education technology market, projected at $169.72B by 2028, this article delves into growth, investment, and ethical…
VDI & app virtualisation: A game-changer for education? Security, flexibility, & challenges explored. #edtech #solutionorproblem